see also Simulation
could run on a PC or a console (arcade, home, handheld)
Steven Johnson: If you were designing a cultural form explicitly to train the cognitive muscles of the brain, and you had to choose between a device that trains the mind's ability to follow narrative events (Reading And Writing), and one that enhanced the mind's skills at probing (Experiment) and telescoping (Model) - well, let's just say we're fortunate not to have to make that choice.
info on mod-friendly games http://en.wikipedia.org/wiki/Mod_(computer_gaming)
- MacOs X-specific site http://en.wikipedia.org/wiki/Macologist
top indie games
- Flow is cool
Game Engine-s, including Open Source engines: http://en.wikipedia.org/wiki/Game_engine#Notable_engines
- Passage 2008-03-03-PassageGameAuthor
- Braid http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/308928/?single_page=true
Indie Game The Movie is a 2012 documentary film by Canadian filmmakers James Swirsky and Lisanne Pajot. The film documents the struggles of independent game developers Edmund Mc Millen and TommyRefenes during the development of Super Meat Boy, Phil Fish, during the development of Fez, and also Jonathan Blow, who reflects on the success of his Xbox Live Arcade game, Braid. http://en.wikipedia.org/wiki/Indie_Game:_The_Movie
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