Nathan Lewis thinks a Service Economy in an Urban Village (Traditional City) environment is better and more Sustainable living. He notes that while we currently have a hard time thinking-about/measuring/trusting a Service Economy, the same thing happened during the transition from Agricultural Economy to Industrial Economy (Industrial Age). (more)
Nathan Lewis slams the New Urbanists again. With all these photos from Old Europe, people sometimes get the impression that what I mean by "TraditionalCity" is old-fashioned. You could imitate Toledo (Spain) exactly and get a splendid result, but you can also have a contemporary version of the Traditional City. For example, these are photos from Seijo, a residental community (ie a "suburb") on the western side of Tokyo (Japan). Many people commute to central Tokyo. These were all farmlands sixty years ago. This is all recent construction, from a green field. (more)
Nathan Lewis on having an Abundance mentality of Minimalism. Choose aspirations and expectations that are more worthwhile on an absolute basis than the common alternatives. Like playing squash, at a serious competitive level, instead of big-car-fondling. Then, you are never "giving up" anything. You are, instead, avoiding time-wasting activities, or life-wasting activities, which also happen to be money-wasting activities. It is like eating healthy food instead of junk food. It's something you should do anyway. The fact that the healthy food also costs a lot less than the junk food is just another plus. Why would anyone eat junk food when it is not only bad for you, but also costs more? Duh. That would be stupid. In the same way, you should avoid junk activities and junk aspirations. Which are just as common, in American life today, as junk food. (more)
Term from Eric Raymond's Cathedral And The Bazaar. When you start community-building, what you need to be able to present is a plausible promise. Your program doesn't have to work particularly well. It can be crude, buggy, incomplete, and poorly documented. What it must not fail to do is (a) run, and (b) convince potential co-developers that it can be evolved into something really neat in the foreseeable future. (more)
Jacob Falkovich: Winning is For Losers. Imagine if we were trying to design a Community of people devoted to cooperation, based on everything we learned about competitive and cooperative games. How should we approach this? We would build a community dedicated to creating something new, a freshly baked pie. It would have to be a long-term project. It would have an important and purely collective reward at stake, like protecting against a common tragedy (Grand Challenge, Plausible Promise). It would involve a bunch of weirdos. It would be something like transhumanism. (more)
My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).
Beware the War On The Net!
Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, Fractally Generative Pattern Language, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems
Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory
Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack