One of the Agile Software Development methodologies. (more)

Way to break down a user Journey Map into UserStories, better than a "flat" BackLog. (more)

A key part of the Extreme Programming Planning Game (and other steps). Similar to a UseCase, but different. (more)

A Ron Jeffries concept for agile product development: a very small idea, and one that is so solid that once you get it, you have it, and if you don’t get it, you don’t. We need ideas that are small, that can only be adopted as a whole, and when adopted, they make enough of a difference to stick. (more)

old business magazine

Anxiety is an emotion characterized by an unpleasant state of inner turmoil, often accompanied by nervous behavior, such as pacing back and forth, somatic complaints, and rumination.[1] It is the subjectively unpleasant feelings of dread over anticipated events, such as the feeling of imminent death.[2] Anxiety is not the same as fear, which is a response to a real or perceived immediate threat,[3] whereas anxiety is the expectation of future threat.[3] Anxiety is a feeling of uneasiness and worry, usually generalized and unfocused as an overreaction to a situation that is only subjectively seen as menacing. https://en.wikipedia.org/wiki/Anxiety

WikiWord naming means that you can type a phrase that matters to you as a WikiWord, and eventually you'll make a page for it, and discover that you've made 5 previous pages referencing that term. So now they all hang together. (more)

Rosano: Why I'm leaving iOS development to go fully web after 12 years. After twelve years on the App Store, I've decided it's time to go all-in on the web and would like to share what that means and outline the tradeoffs involved. (more)

Rosano: 100 steps to success. This is a blog of steps taken towards a sustainable income as an independent creator. It might be worth considering them a 'hundred experiments' as most were approached with a 'what if' mindset than a deterministic one.

Glitch and DigitalOcean make deploying your apps even easier. (screenshot of the Glitch editor showing the "Deploy to DigitalOcean button") (more)

Men

half of humanity

Whiplash is a 2014 American psychological drama film written and directed by Damien Chazelle, and starring Miles Teller, J. K. Simmons, Paul Reiser, and Melissa Benoist. The story follows ambitious jazz drummer Andrew Neiman (Teller), who is pushed to his limit by his abusive and ruthlessly strict bandleader (Simmons) at the fictional Shaffer Conservatory. After Chazelle completed the script of Whiplash, Right of Way Films and Blumhouse Productions helped him turn 15 pages of the script into an 18-minute short film, also titled Whiplash. The short film received acclaim after debuting at the 2013 Sundance Film Festival, which attracted investors to produce the complete version of the script... While attending Princeton High School, writer-director Damien Chazelle was in a "very competitive" jazz band and drew on the dread he felt in those years.[5] He based the conductor, Terence Fletcher, on his former band instructor (who died in 2003) but "pushed it further", adding elements of Buddy Rich and other band leaders known for their harsh treatment.[5] Chazelle said he wrote the film "initially in frustration" while trying to get his musical La La Land off the ground. https://en.wikipedia.org/wiki/Whiplash_(2014_film)

Ron Jeffries: Extreme (Programming) Thoughts. Chet Hendrickson said something to the effect that when we were first talking and writing about Extreme Programming, we said that it was simple enough that ordinary programmers could do it. He went on to say that on the C3 team that first did XP, the team was self-selected from a group that had been immersed in the domain, and in Smalltalk, for well over a year, and that had all been programming for quite a few years before that. He wondered whether we should have said that yes, you do have to be good to do XP. (more)

A source-control branching model, where developers collaborate on code in a single branch called ‘trunk’ (main/master), resist any pressure to create other long-lived development branches by employing documented techniques. They therefore avoid merge hell, do not break the build, and live happily ever after. (more)

Continuous integration (CI) is the practice, in software engineering, of merging all developer working copies with a shared mainline several times a day. It was first named and proposed by Grady Booch in his 1991 method,[1] although practices at this time did not yet support full automation, or the performance of integrations more than a few times a day. It was adopted as part of Extreme Programming (XP), which did advocate integrating more than once per day, perhaps as many as tens of times per day. The main aim of CI is to prevent integration problems, referred to as "integration hell" in early descriptions of XP. CI isn't universally accepted as an improvement over frequent integration, so it is important to distinguish between the two as there is disagreement about the virtues of each. https://en.wikipedia.org/wiki/Continuous_integration (more)

URI

Rosano: Tools for musical thought. Applying my 'note-taking' approach (of capture, organize, and purge) to sound and musical ideas. (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

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