Visakan Veerasamy: The Problem Of Excess Genius, by David Banks [1997]. The most important question we can ask of historians is “Why are some periods and places so astonishingly more productive than the rest?” (Scenes, Collaborations, Inventions, And Progress, (1997-02-28) Banks Clusters Of Talent) (more)

an old-Europe city/ (more)

capital of Japan; re urban design, see Emergent Tokyo

What's Your Problem?: To Solve Your Toughest Problems, Change the Problems You Solve by Thomas Wedell-Wedellsborg, ISBN:633697223 - problem solving via re-framing (more)

FrameWork for Fat Client GUI building in Python. (more)

HOA

Noah Smith: Why Japanese cities are such nice places to live. (Traditional City) Every once in a while, American social media rediscovers tiny Japanese apartments. The latest instance of this was a video of a Japanese studio apartment in Tokyo that’s 250 square feet for $300 a month: (more)

Itamar Gilad On GenML, Artifacts, and Product Management. The latest wave of GenML/GenAI tools is truly remarkable. I believe all creative work is going to be impacted, including product management. But in what way? (more)

Martin Cagan on AI Product Management. Recently I have co-authored a few articles allowing me to highlight different product coaches, and in this article, I’d like to highlight Marily Nika. Marily specializes in helping product teams create AI-powered products and services. She has a PhD in machine learning.... she runs a popular course teaching product managers what they need to know to build effective AI-powered products (more)

Seeing Like a State, Seeing Like a Network (Network Enlightenment).... (perception <-> model) (more)

Lenny Rachitsky lets Ben Erez speak In defense of feature team product managers. Really weak. And, I think, his 2 points are written in the wrong order. So I need to summarize and then rebut.... tk (more)

post-Baby Boomer generation http://en.wikipedia.org/wiki/Generation_X born from 1965 to around 1982 (more)

17776 (also known as What Football Will Look Like in the Future) is a serialized speculative fiction (science fiction) multimedia narrative by Jon Bois, published online through SB Nation. Set in the distant future in which all humans have become immortal and infertile, the series follows three sapient space probes that watch humanity play an evolved form of American football in which games can be played for millennia over distances of thousands of miles. The series debuted on July 5, 2017, and new chapters were published daily until the series concluded with its twenty-fifth chapter on July 15... It is followed by a sequel series: 20020, released from September to October 2020, which Bois intends to follow up with a further series entitled 20021. The sequel series follows a 111-team game of college football on fields spanning 236 million yards across the United States. https://en.wikipedia.org/wiki/17776 https://www.sbnation.com/a/17776-football (more)

Jon Udell remembers his old Time Dance and wishes it were still around for Group Calendaring (and other Collaboration Ware) in AdHoc groups. Someone recommends Meeting Wizard.

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

digital garden search engine

Recent Key Pages Archive

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