Logo
educational Programming Language - "LisP without the parentheses"
http://el.media.mit.edu/logo-foundation/
http://en.wikipedia.org/wiki/Logo_programming_language
http://www.engin.umd.umich.edu/CIS/course.des/cis400/logo/logo.html
noted in Python's CP4E concept http://www.python.org/doc/essays/everybody.html
a version implemented in Python! http://pylogo.sourceforge.net/
- http://blog.ianbicking.org/2007/10/19/logo/
- Python can do its own TurtleGraphics in TkInter
reminds me of Guido Van Robot - http://gvr.sourceforge.net/
StarLogo: StarLogo is a specialized version of the Logo programming language. With traditional versions of Logo, you can create drawings and animations by giving commands to graphic "turtles" on the computer screen. StarLogo extends this idea by allowing you to control thousands of graphic turtles in parallel. In addition, StarLogo makes the turtles' world computationally active: you can write programs for thousands of "patches" that make up the turtles' environment. Turtles and patches can interact with one another - for example, you can program the turtles to "sniff" around the world, and change their behaviors based on what they sense in the patches below. StarLogo is particularly well-suited for Artificial Life projects.
-
Net Logo http://ccl.sesp.northwestern.edu/netlogo/ Net Logo is the next generation of the series of multi-agent modeling languages that started with StarLogo. It builds off the functionality of our product StarLogoT and adds significant new features and a redesigned language and user interface. Net Logo is written in Java so it can run on all major platforms (Mac, Windows, Linux, et al). It is run as a standalone application. Individual models can be run as Java applets inside a web browser.
Edited: | Tweet this! | Search Twitter for discussion