Joseph Carl Robnett Licklider (March 11, 1915 – June 26, 1990), known simply as J.C.R. or "Lick" was an American psychologist  and computer scientist considered one of the most important figures in computer science and general computing history. He is particularly remembered for being one of the first to foresee modern-style Interactive computing, and its application to all manner of activities; and also as an Internet pioneer, with an early vision of a worldwide computer network long before it was built. He did much to actually initiate all that through his funding of research which led to a great deal of it, including today's canonical graphical user interface, and the ARPANET, the direct predecessor to the Internet... In 1960 his seminal paper on ManComputerSymbiosis foreshadowed interactive computing, and he went on to fund early efforts in time-sharing and application development, most notably the work of Douglas Engelbart, who founded the Augmentation Research Center at Stanford Research Institute and created the famous On-Line System (NLS) where the computer mouse was invented. http://en.wikipedia.org/wiki/J._C._R._Licklider
Man-ComputerSymbiosis (1960 paper)
Man-computer symbiosis is probably not the ultimate paradigm for complex technological systems. It seems entirely possible that, in due course, electronic or chemical "machines" will outdo the human brain in most of the functions we now consider exclusively within its province. ... In short, it seems worthwhile to avoid argument with (other) enthusiasts for Artificial Intelligence by conceding dominance in the distant future of cerebration to machines alone. There will nevertheless be a fairly long interim during which the main intellectual advances will be made by men and computers working together in intimate association. A multidisciplinary study group, examining future research and development problems of the Air Force, estimated that it would be 1980 before developments in artificial intelligence make it possible for machines alone to do much thinking or problem solving of military significance. That would leave, say, five years to develop man-computer symbiosis and 15 years to use it. The 15 may be 10 or 500, but those years should be intellectually the most creative and exciting in the history of mankind.