Role Playing Game

A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a Narrative, either through literal acting or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4]

There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions.[5] In both of these forms, an arranger called a Game Master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.[6]

Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPG-s). Role-playing games also include single-player offline role-playing Computer Game-s in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.

see also RogueLike

aka Dungeons And Dragons

related: Collectible Card Game-s (CCG) (aka Trading Card Game)

  • CCGs should not be mistaken for deck-building games, where the construction of the deck is a mechanism used during gameplay, or Living Card Games (LCGs), which is a registered trademark of Fantasy Flight Games. LCGs are card games that share many of the same characteristics as CCGs, but without the randomized booster packs characteristic of trading cards and CCGs. Other similar card games have been marketed or referred to as CCGs. Collectible Common-Deck Card Games are those games where players do not have their own personal deck, and consequently, no customization of decks occur and no trading or metagame is developed. Non-Collectible Customizable Card Games are those games where each player has their own deck, but no randomness occurs when acquiring the cards. Many of these games are sold as complete sets... A Patent was granted to Wizards of the Coast in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards"
  • Magic The Gathering
  • Illuminati by SteveJacksonGames

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